Thursday, July 3, 2008

Enemy Territory: Quake Wars

I have nothing much to say about this one so let's just dive on in.

Campaign: Or should I say lack of? All the Campaign missions are 3-step objective games with 20 minute time limits. All of which can be played as the humans or the aliens. Both sides however are practically the same with very little variation aside from name. The classes consist of Soldier, Engineer, Covert Ops(aka sniper) and Field Ops. Each class has it's own weapon and equipment setup. The interface of which is very user friendly, having weapons on the right bumper and equipment on the left. Not only does each class have their own setup but you can also change your primary weapon. For example, if you're an engineer, you can choose between the rifle and the shotgun. The campaign was fun over all, but very short. I clocked it at a mere four and a half hours on medium. Very short.

Instant Action: Quake Wars has an interesting feature called instant action (reminds me of Star Wars Battlefront) where you can go on a mission alone or bring some friends into a bot match. Here's the only problem. Literally all the missions in the Instant Action are the EXACT same ones as the Campaign missions. And the campaign didn't even have any cut scenes. Not really much of a Campaign now is it?

Multiplayer: All the missions from Instant Action and the Campaign. But online with other people. So things are going to be a little more dynamic.

Final thoughts: I don't really know what to rate it, but I would recommend it. It's a very fun game. I just have one question. What's the point of even having a Campaign without variation from Instant Action and Multiplayer and no cut scenes?

Thanks for reading. This is the Blade, signing off.

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