Friday, December 14, 2007

If You've Got The Poke Balls

Ah yes, the pokemon game series. I've always liked the pokemon games because they're fun and the first video games I've ever played. They also gave me my first doce of what I like to call "Gamer's Frustration". I made a good bit of progress and turned it off only to realise that I forgot to save it. I proceeded to moan and groan only to turn it back on and find out that I actually did save it. My feeling of annoyance quickly turned into embarrassment. And Then I got to the boss battles where you oh so close and then the coward uses a health potion and you pretty much have to do the battle all over again. And of course pokemon always did feel sort of like an RPG. First off, there's a ton of grind. What grind you ask? Well just look around you. You run around training your group of monsters to be the biggest baddies around so you can senselessly beat everybody and there brother. And once you've beaten them you get money so you can buy more poke balls so you can catch more pokemon so you can have a bigger, badder team so you can beat more people. It just goes in that circle until you beat the game and decide to restart it. Second, the fact that the whole point of an RPG is to play as something that you're not. I'm pretty sure that none of us here is an actual pokemon trainer. The series started off in the Kanto with Red, Blue and Yellow. Then Johto was introduced with Gold, Silver and Crystal. Hoenn came afterwards with Ruby, Saphire and Emerald. Then there was a remake of Kanto in Fire Red and Leaf Green. Then came the Mystery Dungeons Red and Blue. And finally came Diamond and Pearl with Synto (correct spelling? I dunno). I didn't really play in Synto or a Mystery Dungeon. I keep forgetting to get a Mystery Dungeon and there's no way I'm coughing up to get a DS just so I can enjoy two or three games. Which is also my reasoning behind not getting a Wii. But enough about that. As fun as the pokemon games have been with your controlling of cute and cuddly monsters of death, there's just something missing. I'd like to see the game from the perspective of the pokemon. Oh sure, Mystery Dungeon did that. But it was still basicly the same thing. You go around and train using turn-based combat. And if you want to sort of "capture" a fellow pokemon and have them fight along your side. The same concept, only you get to be a cute and cuddly monster of death. I'd like to see some good old fashion pitched combat brought about by mashing buttons (sorry to sound abrupt). And what's up with the thing about only being able to know four moves? Getting all the moves would me really nice, ya know? That would be an interesting game.

Well, thanks for reading. This is The Blade, signing off.

Tuesday, December 11, 2007

Pic of the Day for 11 December, 2007




That aboot sums it up right thar...


I'll be doing a pic of the day every day from now on.

Cheers,
~Toby

Saturday, December 8, 2007

Hello, Jericho.

I recently heard one of my favorite game reviewers talk some serious trash about Clive Barker's Jericho, and I decided to try the demo just to see how much it sucked. So I entered this "horror" game expecting it to be terrible. By the way, thier attempts at scaring you just basicly turn into blood, blood and more blood. Just like every other horrer game and horrer movie these days. Seriously, the only time I found myself in the least bit scared was when I turned the corner, zoomed in and got a lovely view of the first enemy's uncovered buttox. I'd like to thank the Jericho game designers for this disturbing image that has kept me awake many-a-night. But enough about that. As much as I didn't want to like the game (1, I'm not a big fan of horrer games and 2, I heard it was bad) I actually found it sort of likable. I found myself having a little fun with these ugly zombies that wore knight's armor. Some had axes on thier left arm that acted as shields, some had dual blades and some had crossbows. They were definitely interesting foes. But thier AI only had the option of attacking head on. Seeing a little strategy would have been nice. Speaking of strategy your two friends seem to have the same set of options. Unless you give them orders, which they don't really follow that well in the heat of battle so ya have to give it to them before hand. Or else they're just gonna do what they want. I just tell them to hold and moved them on ahead through the level. Never a single time in the Demo did the camera leave the first-person view. Not even in the cutscenes. I thought this was kind of cool and not something that I've seen before in a game.


So overall It wasn't the best game I ever played and not the worst. At least give it a try ya know. Well, thanks for reading. This is The Blade, signing off.

Wednesday, December 5, 2007

*AnimeRaider has just joined your party!*

Hey, g4mr5! Toby here!

Big news: Anime website AnimeRaider.com has joined teh L33T n00b as a partner or "party member" (MMORPG joke). The partnership will first begin with Acs posting a review of Devil May Cry 4 for the XBox 360 (largely because AnimeRaider has the Devil May Cry anime availible to watch).

Also, we will be getting a Sub-forum on the AnimeRaider forums for the blog where you guys can post and ask questions. Who knows? Maybe we'll answer them in the blog!

On Friday, Acs and I will post the first teh_L33T_n00b podcat (was podcast, but I typed it wrong, and the name stuck). It will feature some background music and a commercial for the teh_L33t_n00b making of documentary: "A Day in Infinate Lives: teh_L33T_dcumntry"

Well, I have to go.

Cheers!

~TM