Saturday, July 26, 2008

Only Slightly Human

So I recently played the demo for an upcoming game called Too Human. If you haven't played it or you just didn't pay enough attention, Too Human is a hack, slash and shoot RPG (I'll get in to that later) where Norse Mythology is 100% real, but with a heavy sci-fi over-coating. There's really more machine than man, which makes the name kind of ironic. If you don't know about Norse Mythology, well... look it up. And the reasons I call it an RPG: You play a hero, one of the many usual classes and you spend all your time killing to gain experience and new gear, you gain exp. to level up and you level up to use better gear. This has RPG written all over it.

Gameplay: You only get to play as the default warrior in the demo, complete with a sword and two pistols to start with. You can get more gear by killing and completing certain important tasks. The fighting was very fun. Ripping through an onslaught of enemy bots, slashing and blasting them up. Lots of fun to be had in that. But then I got to the first boss. First I had to destroy his shielding before I got to see his real health bar. Then I spent ten minutes hacking, slashing and shooting him, only getting about halfway through his bar when some one in my squad said to find a weak spot. "Ohhhhh. THAT'S what I'm supposed to do." I aimed for the most obvious one: his back. I was right. I jumped on to his back and for some reason I had to wait until after he tried shake me off before I could strike. If you ask me a SMART warrior would kill a giant bot that just took out half his squad in thirty seconds as soon as he got the chance. But that's just me. Of course I died a few times in the demo. Dying always sucks in video games. This is the one exception I've seen. When you die, everything moves in slow-motion, beautiful, tear-jerking music plays, a golden light shines from the heavens and a Valkyrie comes down to take you to Valhalla: the eternal resting place of all warriors. Truly an awe-inspiring sight.

To end my thoughts: It was fun and very cool. And I would definitely recommend you check out.
Thanks for reading. This is The Blade, signing off.

Thursday, July 3, 2008

Enemy Territory: Quake Wars

I have nothing much to say about this one so let's just dive on in.

Campaign: Or should I say lack of? All the Campaign missions are 3-step objective games with 20 minute time limits. All of which can be played as the humans or the aliens. Both sides however are practically the same with very little variation aside from name. The classes consist of Soldier, Engineer, Covert Ops(aka sniper) and Field Ops. Each class has it's own weapon and equipment setup. The interface of which is very user friendly, having weapons on the right bumper and equipment on the left. Not only does each class have their own setup but you can also change your primary weapon. For example, if you're an engineer, you can choose between the rifle and the shotgun. The campaign was fun over all, but very short. I clocked it at a mere four and a half hours on medium. Very short.

Instant Action: Quake Wars has an interesting feature called instant action (reminds me of Star Wars Battlefront) where you can go on a mission alone or bring some friends into a bot match. Here's the only problem. Literally all the missions in the Instant Action are the EXACT same ones as the Campaign missions. And the campaign didn't even have any cut scenes. Not really much of a Campaign now is it?

Multiplayer: All the missions from Instant Action and the Campaign. But online with other people. So things are going to be a little more dynamic.

Final thoughts: I don't really know what to rate it, but I would recommend it. It's a very fun game. I just have one question. What's the point of even having a Campaign without variation from Instant Action and Multiplayer and no cut scenes?

Thanks for reading. This is the Blade, signing off.