Friday, December 14, 2007

If You've Got The Poke Balls

Ah yes, the pokemon game series. I've always liked the pokemon games because they're fun and the first video games I've ever played. They also gave me my first doce of what I like to call "Gamer's Frustration". I made a good bit of progress and turned it off only to realise that I forgot to save it. I proceeded to moan and groan only to turn it back on and find out that I actually did save it. My feeling of annoyance quickly turned into embarrassment. And Then I got to the boss battles where you oh so close and then the coward uses a health potion and you pretty much have to do the battle all over again. And of course pokemon always did feel sort of like an RPG. First off, there's a ton of grind. What grind you ask? Well just look around you. You run around training your group of monsters to be the biggest baddies around so you can senselessly beat everybody and there brother. And once you've beaten them you get money so you can buy more poke balls so you can catch more pokemon so you can have a bigger, badder team so you can beat more people. It just goes in that circle until you beat the game and decide to restart it. Second, the fact that the whole point of an RPG is to play as something that you're not. I'm pretty sure that none of us here is an actual pokemon trainer. The series started off in the Kanto with Red, Blue and Yellow. Then Johto was introduced with Gold, Silver and Crystal. Hoenn came afterwards with Ruby, Saphire and Emerald. Then there was a remake of Kanto in Fire Red and Leaf Green. Then came the Mystery Dungeons Red and Blue. And finally came Diamond and Pearl with Synto (correct spelling? I dunno). I didn't really play in Synto or a Mystery Dungeon. I keep forgetting to get a Mystery Dungeon and there's no way I'm coughing up to get a DS just so I can enjoy two or three games. Which is also my reasoning behind not getting a Wii. But enough about that. As fun as the pokemon games have been with your controlling of cute and cuddly monsters of death, there's just something missing. I'd like to see the game from the perspective of the pokemon. Oh sure, Mystery Dungeon did that. But it was still basicly the same thing. You go around and train using turn-based combat. And if you want to sort of "capture" a fellow pokemon and have them fight along your side. The same concept, only you get to be a cute and cuddly monster of death. I'd like to see some good old fashion pitched combat brought about by mashing buttons (sorry to sound abrupt). And what's up with the thing about only being able to know four moves? Getting all the moves would me really nice, ya know? That would be an interesting game.

Well, thanks for reading. This is The Blade, signing off.

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