Tuesday, August 21, 2007
Time to crackdown.
Thanks for reading. This is The Blade signing off.
Friday, August 10, 2007
Well, thanks for reading. This is The Blade signing off.
Tuesday, August 7, 2007
MC = Master Chief
First off... the graphics were awsome. The fact that they were gonna get better blew my mind. I personally think that all the maps were fun to play. Valhala, however, was my favorite. I had a strategy for that map that worked pretty well. More on that later. I liked all the weapons, but the spartan laser (Or as me and my XBox friend called it the spartan cannon) was a bit difficult to use. I found that the Assault Rifle and Battle Rifle made an excellent combination. The Carbine and Needler were more more powerfull (Especialy the Needler). The Assault Rifle was definitly better than it's original form in Halo. I think the SMG's were a bit more powerfull than in Halo 2. Now, about those new items... I think they added some much needed strategy to the game (Everyone else has abandoned strategy for a rocket launcher).
That brings me back to my strategy... In Valhala I'd arm myself fairly well, grab the Tripmine, hop on a Mongoose and drive over to the enemy base. Once thier I'd get off the Mongoose and plant the mine under the enemy Warthog so they couldn't use it. If they hopped in the mine would blow, and if they tried to blow it up themselves it would take out the hog. No matter what they did they were strandad. One time I got over there and the hog was missing. I was like , "Huh, it must not have spawned or something". The second I thought that... It came barreling 'round the corner straight for me. "Oh ****!" I quickly drove 'round a rock for cover then hopped off. They come around the rock shortly afterwerds. In desperation I tossed down the mine and ran to the other side of the rock. A few seconds later... nothing. "****! It didn't work! I better get my gun ready." All of the sudden BOOM! "Triple Kill!" It was fun while it lasted. But it was only temporary. I did notice one similarity in the Beta and Halo 2... I kept getting hooked up with bad team mates. The kind that blow up the Warthog YOU were gonna use just so the enemy can't have it. The kind that gets slaughtered even though they have snipers, turrets and the new missle pod. But what are ya gonna do about it? *Sigh*
Thanks for reading. This is The Blade waiting for Halo 3 to come out and signing off. See ya next time.
Anyway, both the Blade and I started high school here in Georgia. I know, it's way to hot to be at school, especially taking P.E. in an un-airconditioned Gym. Me and the Blade have no classes together, so that kinda sucks. But we've been able to eat lunch together with some other friends who I hope will begin to contribute.
Just a friendly reminder, Halo 3 will be released in the USA on Sept. 25th! the Blade will soon be posting a review of the Halo 3 beta that came with Crackdown for the XBox 360.
Asta!
~Toby
Monday, August 6, 2007
Enter...the Blade
are a bit better, but it's still pretty much the same game I left on the PS2. All around the game is pretty fun. I especially liked the ability to keep fighting even though you're carrying the flag. You certainly didn't get that ability in the Halo games. Conquest was my favorite game mode; it was the perfect combination of slayer and land grab. I liked to put as many soldiers in a game as possible and just run around with a blaster slaughtered and I'm the one I originally had this game for the PS2, but I got it for my 360 a little while ago. The graphicsshootin' it up. I didn't much care for the space combat. It got repetitive after a little bit and the computer soldiers seemed to be able to do advance movements I couldn't. Where's the fun in that? I'd rather go on a suicide mission to invade the ship myself. Also there was one big problem: No matter which side you chose, your allies were morons that couldn't keep a post for 5 minutes. I gotta run from one side of the field to the other the whole time just to keep an even amount of posts on each side. And along the way I gotta be like some kinda Rambo and kill like 500 guys so we don't lose. And when we go down the heat falls on ME! These idiots are jumpin infront of my gun, losin' posts, gettin' yelled at! *Sigh* It's still pretty fun to go around killin' tons of droids (like these so called elite clones are gonna help) on my favorite levels.
Well, thanks for listening. See ya next time.
the Bloggosphere has been PWN'd
Also, I would like to find someone with a good voice to to an audio/video podcast for teh L33T n00b. If you want to audition, plz use the email above.
Let's get to it:
From Variety.com:
20th Century Fox has acquired feature rights to the life simulation computer game "The SIMS" from Electronic Arts, and has set project up with Fox-based John Davis.
The five-year-old franchise is the best selling PC game in history, with worldwide sales topping 85 million, bringing in over $1.6 billion. Pic will be a live-action version.
Steve Asbell is overseeing the project for Fox with SIMS Studio head Rod Humble managing the creative property for Electronic Arts. Brian Lynch will script; story is under wraps with talent yet to be named.
"'The SIMS has done an interactive version of an old story, which is what it's like to have infinite power and how do you deal with it," said Humble. "Given that that's an old story, you can imagine how easily that would translate to traditional story telling."
Davis' most recent projects include "Norbit," "When A Stranger Calls," and "Eragon."
Lynch scripted and helmed upcoming "Big Helium Dog," and penned "Scary Movie 3," and is managed by Benderspink.
...
Is it just me, or does anyone else feel smarter reading this? It just seems stupid, especially seeing it live-action. What, will the audiance be able to control the actors with a joystick and keyboard emedded in the chair? WTF?
OK, well, that's all the news-worthy game stuff at the moment. Keeps it locked for more updates!
~Toby